Book description
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.
Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.
Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
What you'll learn
Build socially integrated games on iOS for iPhone and iPad using Twitter and Facebook
Configure and begin using Game Center, Apple's social gaming platform
Work with the advanced features of Apple's Game Center using leaderboards, achievements, matchmaking, invitations, and multiplayer
Exchange data while dealing with errors, dropped connections and other hurdles
Create turned-based iOS games using Game Center
Implement other socially rich features like real time Voice Chat, In App Purchases with Store Kit, and displaying content on a TV using Airplay
Explore all these features and more while building a real iOS game, UFOs!
Who this book is for
This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook.
Table of contents
- Title Page
- Dedication
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewers
- Acknowledgments
- Foreword: Better With Friends
- Introduction
- Chapter 1: Getting Started with Social Gaming
- Chapter 2: Game Center: Setting Up and Getting Started
-
Chapter 3: Leaderboards
- Why a Leaderboard?
- An Overview of Leaderboards in Game Center
- Configuring a Leaderboard in iTunes Connect
- Posting a Score
- Setting a Default Leaderboard
- Adding Score Posting to UFOs
- Handling Failures When Submitting a Score
- Presenting a Leaderboard
- Customizing the Leaderboard
- Mapping a Player ID
- Local Player Score
- A Better Approach
- Challenges
- GKLeaderboard Sets
- Summary
- Chapter 4: Achievements
-
Chapter 5: Matchmaking and Invitations
- Why Add Networking to Your App?
- Common Matchmaking Scenarios
- Creating a New Match Request
- Presenting a Match GUI
- Handling Incoming Invitations
- Auto-Matching
- Matching Programmatically
- Adding a Player to a Match
- Reinviting Players
- Player Groups
- Player Attributes
- Player Activity
- Using Your Own Server (Hosted Matches)
- Summary
- Chapter 6: The Peer Picker
- Chapter 7: Network Design Overview
- Chapter 8: Exchanging Data
- Chapter 9: Turned-Based Gaming with Game Center
- Chapter 10: Voice Chat
- Chapter 11: In-App Purchase with StoreKit
- Chapter 12: Twitter
- Chapter 13: Facebook
- Chapter 14: AirPlay
- Chapter 15: Game Controllers
- Index
Product information
- Title: Beginning iOS Social Games
- Author(s):
- Release date: November 2013
- Publisher(s): Apress
- ISBN: 9781430249054
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