Chapter 14
Drawing with Quartz and OpenGL
Every application we've built so far has been constructed from views and controls provided as part of the UIKit framework. You can do a lot with the UIKit stock components, and a great many application interfaces can be constructed using only these objects. Some applications, however, can't be fully realized without looking further.
For instance, at times, an application needs to be able to do custom drawing. Fortunately for us, we have not one but two separate libraries we can call on for our drawing needs:
- Quartz 2D, which is part of the Core Graphics framework
- OpenGL ES,which is a cross-platform graphics library
OpenGL ES is a slimmed-down version of another cross-platform graphic library called ...
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