November 2010
Intermediate to advanced
508 pages
11h 58m
English
The iPhone, iPad, and iPod touch, like many portable devices nowadays, uses the finger as the only pointing device. Apple's devices even support several simultaneous contact points, which, along with a simple, intuitive graphical interface, makes their use fluid, efficient, and overall pleasing for the user. As we have explained in earlier chapters, this entails a close, almost intimate connection between the user and the device. This particular relationship favors realistic designs; for instance, building a poker game application, you can allow your user to virtually "throw" cards on a table with a simple flick of the finger, adding to the real-life impression.
Since version 2.0 of the OS, you can use ...
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