Chapter 12. Drawing with Quartz and OpenGL
Every application we've built so far has been constructed from views and controls provided to us as part of the UIKit framework. You can do an awful lot with these stock components, and a great many application interfaces can be constructed using only these stock objects. Some applications, however, can't be fully realized without looking further. For instance, at times, an application needs to be able to do custom drawing. Fortunately for us, we have not one but two separate libraries we can call on for our drawing needs: Quartz 2D, which is part of the Core Graphics framework, and OpenGL ES, which is a cross-platform graphics library. OpenGL ES is a slimmed down version of another cross-platform graphic ...
Get Beginning iPhone Development: Exploring the iPhone SDK now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.