Book description
Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.
Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!
What You Will Learn
Develop your own bestselling iPhone and iPad apps
Utilize Swift playgrounds
Display data in Table Views
Draw to the screen using Core Graphics
Use iOS sensor capabilities to map your world
Get your app to work with iCloud and more
Who This Book is For
Anyone who wants to start developing for iPhone and iPad.
Table of contents
- Cover
- Frontmatter
- 1. Getting to Know the iOS Landscape
- 2. Writing Our First App
- 3. Basic User Interactions
- 4. Adding Intermediate Level User Interactions
- 5. Working with Device Rotations
- 6. Creating a Multiview Application
- 7. Using Tab Bars and Pickers
- 8. Introducing Table Views
- 9. Adding Navigation Controllers to Table Views
- 10. Collection Views
- 11. Split Views and Popoversfor iPad Apps
- 12. App Customization with Settings and Defaults
- 13. Persistence: Saving Data Between App Launches
- 14. Documents and iCloud
- 15. Multithreaded Programming Using Grand Central Dispatch
- 16. Graphics and Drawing
- 17. Simple Games Using SpriteKit
- 18. Taps, Touches, and Gestures
- 19. Determining Location
- 20. Device Orientation and Motion
- 21. Using the Camera and Accessing Photos
- 22. Translating Apps Using Localization
- An Introduction to Swift
- Backmatter
Product information
- Title: Beginning iPhone Development with Swift 3: Exploring the iOS SDK, Third Edition
- Author(s):
- Release date: April 2017
- Publisher(s): Apress
- ISBN: 9781484222232
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