© Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson and Jeff Lamarche 2016

Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson and JEFF LAMARCHE, Beginning iPhone Development with Swift 3, 10.1007/978-1-4842-2223-2_16

16. Graphics and Drawing

Molly Maskrey, Kim Topley2, David Mark3, Fredrik Olsson4 and Jeff Lamarche5

(1)Parker, Colorado, USA

(2)Apt 10G, New York, USA

(3)Arlington, Virginia, USA

(4)Stockholm, Sweden

(5)New Hartford, New York, USA

We’ve constructed all our application UIs so far using views and controls that are part of the UIKit framework. We can do a lot with UIKit, and a great many applications are constructed using only its predefined objects. Some visual elements (see Figure 16-1), however, can’t be fully realized without going ...

Get Beginning iPhone Development with Swift 3: Exploring the iOS SDK, Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.