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Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 3. Moving Images on a Small Screen—UIKit Controls

You have already been introduced to the iPhone and iPhone gaming, and have seen an overview of its development environment. But what is iPhone development like? How complicated is it to learn Objective-C? How easy to use are the tools mentioned in the previous chapter? How do you get started making an iPhone game? This chapter begins the journey to answer these questions.

This chapter introduces you to the Cocoa Touch app environment, Objective-C, and UIKit framework. You will learn how to use the iPhone SDK's one-two-punch IDE and GUI design tool: Xcode and Interface Builder. We will build a simple iPhone game using Xcode, Interface Builder, and Cocoa Touch. Along the way, you will become ...

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Publisher Resources

ISBN: 9781430225997Purchase book