Skip to Content
Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 10. Making Noise with OpenAL

OpenAL is a cross-platform industry standard for 3D sound. OpenAL stands for Open Audio Library. Technically, OpenAL is a general-purpose audio library and is flexible enough to be used in many types of applications that require sound, but the primary use of OpenAL tends to be in games.

OpenAL places a strong emphasis on performance for real-time multimedia applications and low latency, while providing an API that game programmers are comfortable with. For iPhone OS developers, Apple has recognized the benefits of these characteristics and has embraced OpenAL as part of Core Audio. Furthermore, Apple has been touting OpenAL as the API most game developers should use on iPhone OS.

The design of OpenAL is heavily ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Developing Games in Java™

Developing Games in Java™

David Brackeen, Bret Barker, Laurence Vanhelsuwé
iPhone 3D Programming

iPhone 3D Programming

Philip Rideout
Programming iOS 13

Programming iOS 13

Matt Neuburg
Pro OpenGL ES for Android

Pro OpenGL ES for Android

Mike Smithwick, Mayank Verma

Publisher Resources

ISBN: 9781430225997Purchase book