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Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 12. Streaming: Thumping, Pulse-Quickening Game Excitement

This is the longest chapter of the audio section, and may actually be the longest chapter of the entire book. But don't feel too discouraged, because the length is not related to the difficulty. We are going to cover multiple APIs, comparing their functionality to give you a better understanding of how they work. The goal is to help you select the API that accomplishes the most in the least amount of effort for your own game.

First, we will look at how you might use large audio files in your games. Then we will cover the Media Player framework, which allows you to access the iPod music library from within your application. We will walk through an example that lets the user construct ...

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Publisher Resources

ISBN: 9781430225997Purchase book