Chapter 12. Streaming: Thumping, Pulse-Quickening Game Excitement
This is the longest chapter of the audio section, and may actually be the longest chapter of the entire book. But don't feel too discouraged, because the length is not related to the difficulty. We are going to cover multiple APIs, comparing their functionality to give you a better understanding of how they work. The goal is to help you select the API that accomplishes the most in the least amount of effort for your own game.
First, we will look at how you might use large audio files in your games. Then we will cover the Media Player framework, which allows you to access the iPod music library from within your application. We will walk through an example that lets the user construct ...
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