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Beginning iPhone Games Development by Peter Bakhirev, Ben Britten Smith, Ian Marsh, Scott Penberthy, PJ Cabrera, Eric Wing

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Chapter 13. Networking for iPhone Games: Introduction

Up until now, you have been learning about how to make iPhone games that look, sound, and feel great. In this and the next three chapters, we are going to make them even more engaging and fun. I am going to show you how to use the power of the iPhone SDK to turn your games from a solitary experience into something that will bring your players and their iPhones and iPod touches together.

In this chapter, we'll start with a quick overview of the frameworks and technologies that are involved in making applications talk to each other.

In Chapter 14, we'll build our first multiplayer game using the GameKit framework. In it, two players will go head-to-head over Bluetooth in real time in a remake of ...

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