CHAPTER 7
The Foundation of Game Play Loop: The JavaFX Pulse System and the Game Processing Architecture
Now that you have created the top-level UI screens needed for your user to learn how to play the game, start the game, view high scores, and review the legal disclaimers and Ira H. Harrison Rubin’s InvinciBagel intellectual property game production credits, let’s get down to business and create the game play timing loop for your InvinciBagel game. This is of the greatest importance from a user experience standpoint, and is also critical to the proper functioning of the different game engines that you will be creating over the course of the ...
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