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Beginning Java Game Development with LibGDX
book

Beginning Java Game Development with LibGDX

by Lee Stemkoski
December 2015
Beginner
296 pages
7h 45m
English
Apress
Content preview from Beginning Java Game Development with LibGDX

CHAPTER 5

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Alternative Sources of User Input

In previous chapters, your games have been controlled with traditional desktop computer hardware: a keyboard and a mouse. In this chapter, you’ll explore two alternative sources of user input: gamepad controllers and touch-screen controls. If you do not have access to a gamepad with a USB connector (as discussed later in this chapter), you can still follow along; the code will still compile, and you’ll leave keyboard controls as a feedback (a good practice to consider in general for the convenience of your game’s players). Similarly, even if you don’t have access to device that’s touch-screen capable, ...

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Publisher Resources

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