CHAPTER 7
Integrating Third-Party Software
This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:
- The LibGDX Particle Editor, to create visual effects
- Tiled, a general-purpose map editor, to simplify the level design process
- Box2D, a physics engine, to simulate realistic physics-based interactions
You’ll use each of these in developing new LibGDX projects. The chapter concludes with a project that incorporates features from all three of these tools.
Working with Particle Systems in LibGDX
A particle system is a collection ...
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