December 2015
Beginner
296 pages
7h 45m
English
CHAPTER 7
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Integrating Third-Party Software
This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:
You’ll use each of these in developing new LibGDX projects. The chapter concludes with a project that incorporates features from all three of these tools.
Working with Particle Systems in LibGDX
A particle system is a collection ...
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