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Beginning Java Game Development with LibGDX
book

Beginning Java Game Development with LibGDX

by Lee Stemkoski
December 2015
Beginner
296 pages
7h 45m
English
Apress
Content preview from Beginning Java Game Development with LibGDX

CHAPTER 7

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Integrating Third-Party Software

This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:

  • The LibGDX Particle Editor, to create visual effects
  • Tiled, a general-purpose map editor, to simplify the level design process
  • Box2D, a physics engine, to simulate realistic physics-based interactions

You’ll use each of these in developing new LibGDX projects. The chapter concludes with a project that incorporates features from all three of these tools.

Working with Particle Systems in LibGDX

A particle system is a collection ...

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Publisher Resources

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