September 2013
Beginner
556 pages
14h 7m
English
CHAPTER 3
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Graphical User Interfaces
This chapter will explain the basic components of a graphical user interface (GUI) and how to use them in Java applications. We will begin to explore the different types of relationships between classes and document both the classes and their relationships using the Unified Modeling Language (UML).
After finishing this chapter, you should understand:
After finishing this chapter, you should be able to:
Introduction ...