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Beginning Kinect Programming with the Microsoft Kinect SDK
book

Beginning Kinect Programming with the Microsoft Kinect SDK

by Jarrett Webb, James Ashley
February 2012
Beginner
324 pages
9h 36m
English
Apress
Content preview from Beginning Kinect Programming with the Microsoft Kinect SDK

C H A P T E R  5

Advanced Skeleton Tracking

This chapter marks the beginning of the second half of the book. The first set of chapters focused on the fundamental camera centric features of the Kinect SDK. We explored and experimented with every method and property of every object focused on these features. These are the nuts and bolts of Kinect development. You now have the technical knowledge necessary to write applications using Kinect and the SDK. However, knowing the SDK and understanding how to use it as a tool to build great applications and experiences are substantially different matters. The remaining chapters of the book change tone and course in their coverage of the SDK. Moving forward we discuss how to use the SDK in conjunction ...

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Publisher Resources

ISBN: 9781430241041Purchase book