Book description
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Table of contents
- Copyright
- About the Author
- About the Technical Reviewers
- Acknowledgments
- Tell Us What You Think
- Introduction
- Points and Lines
- Geometry Snippets
- Trigonometry Snippets
- Vector Operations
- Matrix Operations
- Transformations
- Unit Conversions
- Motion in One Dimension
- Derivative Approach to Motion in One Dimension
- Motion in Two and Three Dimensions
- Newton's Laws
- Energy
- Momentum and Collisions
- Rotational Motion
-
List of Formulas
- Symbols
- Chapter 1, “Points and Lines”
- Chapter 2, “Geometry Snippets”
- Chapter 3, “Trigonometry Snippets”
- Chapter 4, “Vector Operations”
- Chapter 5, “Matrix Operations”
- Chapter 6, “Transformations”
- Chapter 7, “Unit Conversions”
- Chapter 8, “Motion in One Dimension”
- Chapter 9, “Derivative Approach to Motion in One Dimension”
- Chapter 10, “Motion in Two and Three Dimensions”
- Chapter 11, “Newton's Laws”
- Chapter 12, “Energy”
- Chapter 13, “Momentum and Collisions”
- Chapter 14, ”Rotational Motion”
- Suggested Reading
- What's on the CD-ROM
- Glossary
- Index
Product information
- Title: Beginning Math and Physics for Game Programmers
- Author(s):
- Release date: March 2004
- Publisher(s): New Riders
- ISBN: 9780735713901
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