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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Vector Versus Scalar

Whenever you introduce a quantity in your game, you must distinguish whether it's a vector quantity or a scalar quantity. The difference between the two lies in the direction.

You've been working with scalar quantities since you learned to count. A scalar is just a number; sometimes it's called a magnitude without any direction. A vector quantity has both magnitude and direction. For example, suppose your friend is having car trouble, and he calls and asks you to come pick him up because he's only 2 miles away. You say no problem and hop in your car. But how will you find him? If he had said 2 miles due east on your street, you might have had a better chance of locating him. That's the difference between vectors and scalars. ...

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Publisher Resources

ISBN: 0735713901Purchase book