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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Equal Matrices

Matrices can be used to organize a set of numbers in rows and columns in your game. You might be familiar with the term array, which is a grid-like system for organizing any type of information (numbers, variables, text, even arrays). A matrix is just an array that is limited to storing numbers. We discussed an example of a matrix in the preceding chapter. In some places we used a single-row matrix to represent a vector. A matrix can have as many rows or columns as you need. We used a single row for one vector. You could also use a matrix with many rows to store all the vertices of an object in your game. In that case, each row would represent an individual point. You, as the programmer, can give any meaning you like to each row ...

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Publisher Resources

ISBN: 0735713901Purchase book