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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Computer Conversions

Often, you hear people talk about 50-kilobyte files or 2-gig hard drives. These might sound like random numbers. It's important to understand how all these quantities are related. They all describe quantities of information that the computer can read or store. Remember that the computer actually reads binary code.

When you program code in a language such as C++, you need a compiler to translate your code into binary code. Then the computer flips a bunch of switches on (1) or off (0). Binary code is simply a series of 0s and 1s that state whether each individual switch is currently on or off. Each of these switches holds 1 bit of information: 0 or 1. Then these bits can be grouped into sets of eight, which is 1 byte of information. ...

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Publisher Resources

ISBN: 0735713901Purchase book