Skip to Content
Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Projectiles

One of the easiest types of motion to spot in a game is projectile motion. Any object that has been thrown, kicked, or shot and that is flying through the air is considered a projectile. Think about the last time you threw a baseball or kicked a soccer ball. What type of path did the ball follow? That's right—it followed a parabolic path! You might want to flip back to Chapter 2, “Geometry Snippets,” for a quick review of the parabola. Check out the parabola that opens downward. Doesn't it look like the trajectory of a missile that's just been shot at an angle? Any first-person or third-person shooter will have tons of projectiles, so how do we model them mathematically?

The easiest way to approach a 2D projectile is to break all ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics

Penny de Byl

Publisher Resources

ISBN: 0735713901Purchase book