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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Collision with a Stationary Object

The simplest type of collision to model is one in which a moving object collides with a fixed stationary object, such as a billiard ball hitting the bumper. The bumper doesn't move, so you only need to model the resulting motion of one object, the ball. This type of scenario can be modeled using vector reflection, which refers to the motion of the moving object—in this case, the ball. An interesting symmetry exists: The angle that the ball comes in at must equal the angle at which it leaves. In other words, the angle of incidence (incoming) must equal the angle of reflection (outgoing), as shown in Figure 13.1.

Figure 13.1. Vector reflection.

This process is very simple to program if the wall is perfectly horizontal ...

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Publisher Resources

ISBN: 0735713901Purchase book