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Beginning Math and Physics for Game Programmers
book

Beginning Math and Physics for Game Programmers

by Wendy Stahler
March 2004
Beginner
504 pages
9h 2m
English
New Riders
Content preview from Beginning Math and Physics for Game Programmers

Visualization Experience

On the CD-ROM, you will find a demo named Basement Billiards. Here's a brief description from the programmer:

Basement Billiards is a practical demonstration of 2D collision between circles. Although the program is written in OpenGL and encompasses 3D space, the world has been rotated so that the negative z-axis faces down (as opposed to the traditional arrangement, in which the negative y-axis defines the down direction). This lets all calculations be done in the XY plane. Conservation of momentum is also demonstrated through perfectly elastic collisions, such as those between balls, and inelastic collisions, such as those between a ball and the rails. The entirety of the game code has been placed in the function

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Publisher Resources

ISBN: 0735713901Purchase book