© Abhishek Kumar 2020
A. KumarBeginning PBR Texturinghttps://doi.org/10.1007/978-1-4842-5899-6_12

12. Working with Materials, Layers, and Masks

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 

Substance Painter has a powerful procedural workflow assisted by various materials, tools, masks, automatic functions, etc. In this chapter, I will discuss materials and smart materials and how you can use them to rapidly texture almost anything. Then I’ll discuss layers and masks.

Materials and Smart Materials

Materials are created inside Substance Designer and have lots of exposed parameters (depending on the creator’s choices) that allow users to tweak the material according to their needs. They can be either acquired in ready-made form from various sources ...

Get Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.