© Abhishek Kumar 2020
A. KumarBeginning PBR Texturinghttps://doi.org/10.1007/978-1-4842-5899-6_16

16. Integrating with Blender, Maya and Marmoset

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 

Exporting files from Maya and Blender for use in Substance Painter is pretty straightforward. Substance can import most major file types including .fbx and .obj, which can be created by all 3D modeling applications. For our purposes, we will use the .fbx type for exporting files for use in Substance Painter.

To export files for use in Substance Painter, you will usually have one high poly model from which you will bake maps into a low poly model. If you are not creating your own mesh for games, then you can directly texture the high poly model.

One important ...

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