© Abhishek Kumar 2020
A. KumarBeginning PBR Texturinghttps://doi.org/10.1007/978-1-4842-5899-6_17

17. Rendering a Portfolio

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 

Rendering is the last stage in the 3D computer graphics production pipeline. In computer graphics, rendering is the computation process involved to convert three-dimensional objects into 2D images or a series of images.

We can divide rendering into two categories.
  • Offline rendering

  • Real-time rendering

Generally, we use offline rendering, to convert a 3D scene into a super-realistic image. It can take a huge amount of time to render the image while using real-time, or online, rendering computation very fast and interactively. Commonly we use offline rendering for movies and commercials ...

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