In this chapter, you’ll explore some tips and tricks that will be helpful in your texturing process.
We will begin by preparing our scene. Let’s explore the CubeTest mesh here as well. You will prepare the mesh like you did before by baking all the mesh maps from its high poly version. Then you’ll create a new paint layer where you can draw.
Using Brushes and Alphas
In this section, you will see how the alphas of Substance Painter synergize with brushes and learn about everything you can do with them. Let’s see how you can play with alphas and use them as height. ...