© Abhishek Kumar 2020
A. KumarBeginning PBR Texturinghttps://doi.org/10.1007/978-1-4842-5899-6_1

1. What Is Our Goal in This Book?

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 

This book delves deep into the concepts of physically based rendering (PBR) using Substance Painter. It also covers how to integrate PBR textures with various 3D modeling and rendering packages as well as with a game engine, in this case, Unreal Engine 4.

PBR-based texturing is in high demand in the video game industry, with games becoming more and more graphically realistic. Traditional texturing workflows are rapidly being replaced by the fast, procedural texturing suites such as the Substance suite, Quixel DDO Painter, and Mari. Allegorithmic’s Substance Painter is ...

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