© Gerald Friedland 2019
Gerald FriedlandBeginning Programming Using Retro Computinghttps://doi.org/10.1007/978-1-4842-4146-2_2

2. Simple Drawing

Gerald Friedland1 
(1)
Berkeley, CA, USA
 

In this chapter, you will get to know your keyboard. You can use it to move the cursor, type letters and numbers, and even draw.

Knowing Your Keyboard

Look at your keyboard. Do you see the symbols above the letters?

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You access the right symbols by pressing the SHIFT key ../images/470770_1_En_2_Chapter/470770_1_En_2_Figb_HTML.jpg and the letter key at the same time.

You access the left symbols by pressing the key and the letter ...

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