Of Friends and Foes

We spent the last chapter talking about the use of switches and variables within RPG Maker VX Ace (RMVXA). What was mentioned there is just the tip of the iceberg in terms of what you can do with them, but it’s time to start populating our role-playing game (RPG) world. One thing every video game needs is a character for the player to control. Even the simplicity that is Pong has the player controlling a paddle and trying to get a ball past an opponent’s own paddle. We have been controlling RMVXA’s default character for the entirety of the last chapter. It’s time we got to know him a little better. Make your way to ...

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