Your First Dungeon

In the previous chapter, we fleshed out our small game, adding many features to it to make it feel more like an actual game and less like a disjointed mess. Our player now has an idea of what he or she should be doing. So, in this chapter, we will be tackling the task of populating the dungeon that we created (or, rather, copy-pasted) in the previous one. The first order of business is to determine how you want the enemies to appear.

Random or Static?

The heading poses a very important question without an easy answer.


By default, RPG Maker VX Ace (RMVXA) has a random encounter system in place that allows the ...

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