All About Common Events
This chapter is going to cover common events. You have probably seen the relevant tab within the RPG Maker VX Ace (RMVXA) Database already and are probably wondering what it’s about. Well, here’s the summary:
- A common event can be called using the Call Common Event command from any other event.
- It is useful for eventing things that you will repeat many times over during the course of your game. You can probably already think of two or three occasions on which this is true in the game we’ve been making throughout this book.
- A common event can have an Autorun or Parallel Process trigger, contingent on a certain ...