CHAPTER 11
Puzzles
A common mainstay of most role-playing games (RPGs), both new and old, is the puzzle. Defeating monsters and other assorted baddies to get through dungeons can be fun for quite a while, but puzzles break the monotony and make it so that the players have to flex their mental muscles as well as their alter egos’ physical muscles. During the course of this chapter, I will be covering three puzzles that I have devised in my time working with RPG Maker VX Ace (RMVXA). Without further ado, let us begin with the first one.
Slippery Floors!
Perhaps the bane of any gamer who has played RPGs for even a short amount of time, slippery floors ...
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