If you have any programming experience, you’re probably familiar with the use of switches and variables (especially the latter) in coding programs.
Switches? Variables? Pizza?
Yes, Yes, and with pepperoni, please. Seriously, though, let me explain. Switches and variables in RPG Maker MV (RMMV) are similar to boxes in real life. They both hold information you would want to use later on. They are ubiquitous in video games as well. Don’t believe me? Here’s a small list of things that, with the use of switches and variables, you can influence in any video game :
The ability to keep track of ...