We spent the previous chapter talking about the use of switches and variables within RPG Maker MV (RMMV). What we discussed there is just the tip of the iceberg in terms of what you can do with them, but it’s time to start populating our roleplaying game (RPG) world. One thing every video game needs is a character for the player to control. Even a game as simple as Pong has the player controlling a paddle and trying to get a ball past an opponent’s own paddle. So far we have been controlling a party made up of RMMV’s default characters (now reduced to just Harold). It’s time to get to know ...
© Darrin Perez 2016
Darrin Perez, Beginning RPG Maker MV, 10.1007/978-1-4842-1967-6_3
3. Of Friends and Foes
Darrin Perez1
(1)Box 45404, San Lorenzo, Puerto Rico
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