This chapter is going to cover common events. You have probably seen the relevant tab within the RMMV Database already and are wondering what it’s about. Well, here’s the summary:
A common event can be called using the Common Event command from any other event.
It is useful for eventing things that you will repeat many times during your game. You can probably already think of two or three occasions on which this is true in the game we’ve been building throughout this book.
A common event can have an Autorun or Parallel trigger, contingent on a certain conditional switch being on, as defined ...