CHAPTER 4
Working with Graphics
In Chapter 3, you looked at typography, and at how to manipulate text in a text frame. In this chapter, you will be looking at the graphical capabilities of Scribus. You will learn how to manipulate imported pictures, how to work with bitmapped images, and how to work with lines and shapes.
In this chapter, you will learn the following:
How to create an image frame
How to import, modify, and scale your images in the image frame
How to make changes to the size and proportion of the image frame
The types of image formats that Scribus can handle
How to insert and modify lines and shapes
How to use shapes to define ...
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