Chapter    12

Lighting, Camera, and Material Effects in Scene Kit

In the previous chapter, you gained an understanding of how Scene Kit uses the scene graph to render the objects for the user. You also now have an Xcode project that is just waiting to have more done to it.

In this chapter, you will explore how the lighting of a scene works and the different type of lights that are available in Scene Kit. Along with the lighting, you will learn about how the object’s material plays an important role in how the object is lit up and displayed to your user. After you have the object lit up and looking nice, you will see how the camera, in other words, the point of view, can be controlled to give the user a new perspective of the scene.

Lighting ...

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