© James Goodwill and Wesley Matlock 2017

James Goodwill and Wesley Matlock, Beginning Swift Games Development for iOS, 10.1007/978-1-4842-2310-9_12

12. Lighting, Camera, and Material Effects in SceneKit

James Goodwill and Wesley Matlock2

(1)Highlands Ranch, Colorado, USA

(2)Kansas City, Missouri, USA

In this chapter, you will explore the camera and different views from the camera. You’ll also learn about how the lighting of a scene works and the different type of lights that are available in SceneKit. Along with the lighting, you’ll learn about how the object’s material plays an important role in how the object is lit up and displayed to your user.

SceneKit Camera Usage

The camera object is used to present scenes to the user from the camera location’s ...

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