Now that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects. In this chapter, you’ll learn how to do the same thing in the SceneKit Editor.
The SceneKit Scene
If you haven’t downloaded the source code from the Apress website, you’ll have to for this section. The Xcode project contains all the graphical assets you’ll need to follow along with ...