In this chapter, you will refactor the orb node’s layout one last time with the goal of enhancing playability. After that, we’ll show you how you can use SKActions to move an SKSpriteNode back and forth across the scene and then make that same node rotate forever. We close out the chapter with a look at how you can add colorizing effects to an SKSpriteNode using a colorize action.
Refactoring the Orb Node Layout One Last Time
Before we start talking about SKActions, a few changes ...