Index
A
Acceleration property
Accelerometer, player movement
CMMotionManager
coreMotionManager
deinit( ) method
didSimulatePhysics( ) method
touchesBegan( ) method
update( ) method
addChild( ) method
addOrbsToForeground( ) method
Ambient light
Anchor points
Angle property
B
Birthrate property
BlackHole node
addBlackHolesToForeground( )
addOrbsToForeground( )
CollisionCategoryBlackHoles
didBeginContact( )
purpose
Bokeh template
BoxNode materials
C
Cartesian coordinate system
Collision detection
dynamic
kinematic
SCNPhsicsContact protocols
SCNPhysicsBody
SCNPhysicsBody categoryBitMask and collisionBitMask
SCNPhysicsWorld didBeginContact protocol
shape
SharedConstants.swift Contents
static
CoreMotion framework
createMainScene( ) method
D
2D game
didEvaluateActions( ) method
didSimulatePhysics( ) ...
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