Index

A

  1. Acceleration property

  2. Accelerometer, player movement

    1. CMMotionManager

    2. coreMotionManager

    3. deinit( ) method

    4. didSimulatePhysics( ) method

    5. touchesBegan( ) method

    6. update( ) method

  3. addChild( ) method

  4. addOrbsToForeground( ) method

  5. Ambient light

  6. Anchor points

  7. Angle property

B

  1. Birthrate property

  2. BlackHole node

    1. addBlackHolesToForeground( )

    2. addOrbsToForeground( )

    3. CollisionCategoryBlackHoles

    4. didBeginContact( )

    5. purpose

  3. Bokeh template

  4. BoxNode materials

C

  1. Cartesian coordinate system

  2. Collision detection

    1. dynamic

    2. kinematic

    3. SCNPhsicsContact protocols

    4. SCNPhysicsBody

    5. SCNPhysicsBody categoryBitMask and collisionBitMask

    6. SCNPhysicsWorld didBeginContact protocol

    7. shape

    8. SharedConstants.swift Contents

    9. static

  3. CoreMotion framework

  4. createMainScene( ) method

D

  1. 2D game

  2. didEvaluateActions( ) method

  3. didSimulatePhysics( ) ...

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