© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
B. KokBeginning Unity Editor Scriptinghttps://doi.org/10.1007/978-1-4842-7167-4_10

10. Conclusion

Benny Kok1  
(1)
Hong Kong, China
 

You made it to the end of this book! I can’t thank you enough! In this final chapter, I will wrap up the key takeaways of editor scripting in Unity and end with some thoughts and tips on how to succeed as an asset publisher.

Key Takeaways

This book covered three areas around beginning editor scripting in Unity: purpose, how, and scale.

The purpose of Unity editor scripting:
  • Save development time by creating custom tools. (Chapter 1)

  • Unlock new possibilities with new creative tools. (Chapter 1)

  • Publish and sell on the Asset Store. (Chapter ...

Get Beginning Unity Editor Scripting: Create and Publish Your Game Tools now with the O’Reilly learning platform.

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