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Beginning Unity Editor Scripting: Create and Publish Your Game Tools
book

Beginning Unity Editor Scripting: Create and Publish Your Game Tools

by Benny Kok
July 2021
Beginner
274 pages
4h 37m
English
Apress
Content preview from Beginning Unity Editor Scripting: Create and Publish Your Game Tools
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
B. KokBeginning Unity Editor Scriptinghttps://doi.org/10.1007/978-1-4842-7167-4_10

10. Conclusion

Benny Kok1  
(1)
Hong Kong, China
 

You made it to the end of this book! I can’t thank you enough! In this final chapter, I will wrap up the key takeaways of editor scripting in Unity and end with some thoughts and tips on how to succeed as an asset publisher.

Key Takeaways

This book covered three areas around beginning editor scripting in Unity: purpose, how, and scale.

The purpose of Unity editor scripting:
  • Save development time by creating custom tools. (Chapter 1)

  • Unlock new possibilities with new creative tools. (Chapter 1)

  • Publish and sell on the Asset Store. (Chapter ...

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Publisher Resources

ISBN: 9781484271674Purchase LinkPublisher Website