© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
B. KokBeginning Unity Editor Scriptinghttps://doi.org/10.1007/978-1-4842-7167-4_6

6. Case Study: ProArray

Benny Kok1  
(1)
Hong Kong, China
 

In this chapter, I will take you through my asset ProArray (Figure 6-1) from the original idea to implementation and from prerelease preparation to post-release analysis. Lastly, I will share the lessons I learned over the course of the project.

The purpose of this chapter is to give you a glimpse into how editor scripting is applied to published assets and to share some publishing insight with you. I will also share and explain some extra editor examples used in ProArray.
Figure 6-1

ProArray’s Asset Store page

Idea and Concept ...

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