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Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
book

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

by Satheesh Pv
November 2020
Beginner
175 pages
2h 59m
English
Apress
Content preview from Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
© Satheesh Pv 2021
S. PvBeginning Unreal Engine 4 Blueprints Visual Scriptinghttps://doi.org/10.1007/978-1-4842-6396-9_5

5. Physics and Raycasting

Satheesh Pv1  
(1)
Mumbai, India
 

Physics in Unreal Engine is responsible for the simulation and collision of all physical actors, which means any motion, like falling or applying a force or interaction between them is done using physics. At the time of this book was written, Unreal used PhysX version 3.4, which was used for all simulations.

UE4 includes a built-in high-performance custom physics engine called Chaos Physics Engine, which (at the time of writing this book) is only available through the GitHub source. Chaos Physics is expected to be production-ready in UE4 version 4.26.

Raycasting (also known ...

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Publisher Resources

ISBN: 9781484263969Purchase LinkPublisher Website