November 2020
Beginner
175 pages
2h 59m
English
Physics in Unreal Engine is responsible for the simulation and collision of all physical actors, which means any motion, like falling or applying a force or interaction between them is done using physics. At the time of this book was written, Unreal used PhysX version 3.4, which was used for all simulations.
UE4 includes a built-in high-performance custom physics engine called Chaos Physics Engine, which (at the time of writing this book) is only available through the GitHub source. Chaos Physics is expected to be production-ready in UE4 version 4.26.
Raycasting (also known ...
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