© David Nixon 2020
D. NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_5

5. Blueprints

David Nixon1 
(1)
West Palm Beach, FL, USA
 

In this chapter, you will learn about Blueprints, a visual scripting system used to script logic in Unreal. You will learn about Level Blueprints, Blueprint Classes, variables, arrays, functions, flow control, Timelines, how to debug Blueprints, and more.

Introduction to Blueprints

In the Unreal Engine, a Blueprint is an asset that contains data and instructions.

So far, this book has mainly shown you how to construct environments that can be used for games. But the environment is only one half of a game. The other half is the logic that determines how the environment can be interacted with and ...

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