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Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
book

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

by David Nixon
February 2020
Beginner content levelBeginner
402 pages
8h 55m
English
Apress
Content preview from Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
© David Nixon 2020
D. NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_9

9. Audio

David Nixon1 
(1)
West Palm Beach, FL, USA
 

This chapter will cover the use of audio within the Unreal Engine, so that you will be able to add dialogue, music, and sound effects to your game. The Audio folder in the Starter Content contains some existing audio assets you can use as you read this chapter.

Audio Overview and Sound Waves

Unreal Engine uses .wav files, pronounced “wave,” to import audio. If you have some audio you want to use that’s in a different format, such as an MP3, you will first need to convert it to a wave file, which will be covered later in the chapter.

When you import a wave file into Unreal Engine, it will be stored ...
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