Book description
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.
You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.
Quickly get up to speed with WebGL
Render realistic scenes
Work faster with frameworks
Improve rendering performance
What you'll learn
A scene setup and rendering refresher
Advanced GLSL usages
Rendering realistic scenes with lighting, blending, reflections, shadows and more
The current state of WebGL mobile support
Performance optimizations
Enhancing productivity by using existing frameworks and loading models
Who this book is for
Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time.
Table of contents
- Title
- Dedication
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Setting the Scene
- Chapter 2: Shaders 101
- Chapter 3: Textures and Lighting
- Chapter 4: Increasing Realism
- Chapter 5: Physics
- Chapter 6: Fractals, Height Maps, and Particle Systems
- Chapter 7: Three.js Framework
- Chapter 8: Productivity Tools
- Chapter 9: Debugging and Performance
- Chapter 10: Effects, Tips, and Tricks
- Afterword: The Future of WebGL
- Appendix A: Essential HTML5 and JavaScript
- Appendix B: Graphics Refresher
- Appendix C: WebGL Spec. Odds and Ends
- Appendix D: Additional Resources
- Index
Product information
- Title: Beginning WebGL for HTML5
- Author(s):
- Release date: August 2012
- Publisher(s): Apress
- ISBN: 9781430239963
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