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Beginning WebGL for HTML5
book

Beginning WebGL for HTML5

by Brian Danchilla
August 2012
Beginner
356 pages
9h 21m
English
Apress
Content preview from Beginning WebGL for HTML5

CHAPTER 2

image

Shaders 101

In this chapter, we will be covering the GL Shading Language (GLSL) in depth. Topics that we will cover include

  • an overview of the WebGL graphics pipeline
  • the difference between fixed functionality and modern-day programmable shaders
  • the role of vertex shaders and fragment shaders within the GLSL
  • how to create and use shaders within a WebGL application
  • a detailed overview of the GLSL including its primitive types and built-in functions
  • examples of procedural fragment shaders

Graphics Pipelines

A graphics pipeline consists of the steps that an image goes through from initial definition to final screen rendering. This pipeline ...

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Publisher Resources

ISBN: 9781430239963Purchase book