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Beginning XNA 3.0 Game Programming: From Novice to Professional by Riemer Grootjans, José Antonio Leal de Farias, Bruno Evangelista, Alexandre Santos Lobão

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CHAPTER 3Creating Your First 2D Game

In this chapter, you'll create your first game and explore some of the techniques discussed in the previous chapter. Your first game will be both simple and fun. It will run on a PC or on an Xbox 360 console.

But as trivial as the game might seem, it still must be well planned. Many projects fail because of too little effort in this phase, which leads to projects without a defined end, or projects that are finished but do not achieve their goals. Planning involves discovering the questions that must be answered before starting a game project. This book intends to teach making games the right way, so let's start right.

Design for the First Game: Rock Rain

You're an intergalactic explorer, and you're stuck ...

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