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Beginning XNA 3.0 Game Programming: From Novice to Professional by Riemer Grootjans, José Antonio Leal de Farias, Bruno Evangelista, Alexandre Santos Lobão

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CHAPTER 13Creating a Third-Person Shooter Game

In this chapter, you'll build a complete 3D game using most of the concepts covered in the previous chapters. You'll create a third-person shooter game. First, you'll create a basic engine for the game containing all the required objects, such as cameras, lights, terrains, and animated models. Then you'll create all the game play and logic for the game.

Designing the Game

Today's gaming market is full of first-person shooter (FPS) and third-person shooter (TPS) games, such as Crysis, Gears of War, and Resident Evil 4. These games all share certain common characteristics. They tend to either partially or totally lack a user interface (UI) on the main screen (unlike older games in this genre, such ...

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